November 2, 2009

Digital Citizenship

Bailey, G.D., Ribble, M., & Ross, T.W. (2004). Digital citizenship: Addressing appropriate technology behavior. Learning & Leading with Technology, 32 (1), 6-11.

1. Briefly describe and give examples of the nine general areas of Digital Citizenship.
  1. Etiquette: electronic standards of conduct or procedure (e.g., Modeling appropriate use of technology in and out of the classroom)
  2. Communication: electronic exchange of information (e.g., Encouraging students to use digital communication, but correct them when they are doing something inappropriate, or using shorthand in class assignments can lead to bad habits in formal writing)
  3. Education: the process of teaching and learning about technology and the use of technology (e.g., Encourage students to come up with new and alternative uses for the Internet and digital technology, such as in online school discussion boards or course management systems)
  4. Access: full electronic participation in society (e.g., Provide students class time to use school technology to work on assignments, especially for students who do not have access to technology, computers, or the Internet)
  5. Commerce: electronic buying and selling of goods (e.g., Teach students about the dangers of identity theft and how to protect themselves, and teach students proper online purchase practice as to motivate students to keep away from impulse buying)
  6. Responsibility: electronic responsibility for actions and deeds (e.g., Discuss fair use and copyright laws, as well as discuss with students the school's code of conduct and specific laws that relate to illegal use of technology and the consequences for breaking those rules/laws)
  7. Rights: those freedoms extended to everyone in the digital world (e.g., Engage students about the differences between rights in school and outside school when using technology, provide students with information about appropriate use of technology in school, and teach students about their digital rights)
  8. Safety: physical well-being in a digital technology world (e.g., Make students aware of the long-term physical effects of certain use of technology, and make sure that rooms are well lit and appropriately sized furniture for technology use is provided)
  9. Security: electronic precautions to guarantee safety (e.g., Teach students to back up data and protect their equipment from damage, and how to conduct regular checks for viruses or other software intrusions using approved software)

2. Are there any that you would add?
Personally, I feel that the nine general areas of digital citizenship listed above greatly summarize what one must be aware of and take into consideration in order to exemplify appropriate technology behavior.

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